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Post by Phixiouz on Feb 4, 2014 12:38:15 GMT
A custom map that serves as a dungeon for players to farm and gain tokens to exchange for unique items and gears at the NPC in town. The dungeon itself contains 4 levels where each stage gets fairly stronger , and thus stronger mobs will drop better loot. The mobs contains fairly high health, meaning you will need a full party and high damage output to take out these mobs. With that being said, I have also considered an instance at the last level of the dungeon where a raid spawns at every 12 hours; where the raid drops a guaranteed unique gear to enhance players farming. In the last level of the instance, the map contains PVP mode, where people have to fight for it to raid the boss. This will allow competition and urgency to take down the raid as soon as possible. Moreover, having to implement these features will for sure gain a sense of belonging for Guilds to take part in these farming zones.
Let me know what you think about this suggestion by posting down below. Help figure out what items should be dropped and what shouldn't be. Your opinion matters, Cheers!
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Post by NatsuSan on Feb 4, 2014 15:46:36 GMT
This is good idea i really liked it but i don't understand it all the last map of instance is pvp free....what it mean do we have to fight each other?
Like you said the Custom map will have monster wich drop token to buy stuff on a "custom npc" Why don't you make the boss drop an unique? or the boss of each "wave" if there's any
by the way what do you mean by unique gear "enhance players farming" (bubble gum? field manual? they could be dropped at the end of the custom map on the boss)
I don't currently have any others idea cause im quite sleepy so if there's anything that come up to my mind i will edit ^^
-Natsu-San
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Post by Phixiouz on Feb 5, 2014 1:24:24 GMT
I've made a mistake in what I was trying to say earlier - The last map would contain PVP mode where parties or guilds would have to fight each other to kill the raid.With that being said, the party that does the most damage will obviously be able to open the chest that the raid dropped. Within the chest the party leader will be able to pick up the loot and distribute them accordingly to the players. ( this is just a suggestion about loot distribution)
The mobs will drop tokens for players to purchase the custom gears themselves. At the same time the boss will have a chance of dropping the whole entire part of the gear, or other beneficial items for party members. The unique gears are to provide players to constantly farm for their items, and have an on going goal in their experience. That being said, I would like to also implement a low % drop rate of OCB farming in the dungeons.
I hope I have answered your questions, and I apologize for my unclear post earlier.
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